DII
Classic Diablo II 1.06b character armory
Yautja
Account: tux
Barbarian · Level 1
Items 20 Skills spent 0 Account: tux Server character

Character Stats

Strength30
Energy10
Dexterity20
Vitality25
Life55
Maxlife55
Mana10
Maxmana10
Stamina91
Maxstamina91
Level1

Skills

Spent total: 0

Bash
0
Sword Mastery
0
Axe Mastery
0
Mace Mastery
0
Howl
0
Find Potion
0
Leap
0
Double Swing
0
Pole Arm Mastery
0
Throwing Mastery
0
Spear Mastery
0
Taunt
0
Shout
0
Stun
0
Double Throw
0
Increased Stamina
0
Find Item
0
Leap Attack
0
Concentrate
0
Iron Skin
0
Battle Cry
0
Frenzy
0
Increased Speed
0
Battle Orders
0
Grim Ward
0
Whirlwind
0
Berserk
0
Natural Resistance
0
War Cry
0
Battle Command
0

Armory

Classic Diablo II item panels. Hover or click an item icon to view its tooltip.
Inventory, stash, and cube potions are shown. Belt contents stay hidden.

Equipped

1 shown

Worn gear rendered with Diablo II DC6 slot art. Hover, focus, or click icons for tooltips.

Gorefoot
Gorefoot
Heavy Boots
Defense (base range): 5 to 6
Base Durability: 14
Required Strength: 18
  • sp06 3
  • Faster Run/Walk
  • 2% Mana Stolen Per Hit
  • Attacker Takes Damage of 2
Worn gear
1 placed / 1 equipped item

Inventory

7 shown

Container view. Hover, focus, or click an icon to view item details.

Inventory
Soulflay
Soulflay
Claymore
One-Hand Damage (base): 5 to 12
Calculated One-Hand Damage: 6 to 15 (+30% ED)
Two-Hand Damage (base): 13 to 30
Calculated Two-Hand Damage: 16 to 39 (+30% ED)
Base Durability: 50
Required Strength: 47
  • 4% Mana Stolen Per Hit
  • 4% Life Stolen Per Hit
  • +30% to Damage
  • +5 to each Resistance
Blood Crescent
Blood Crescent
Scimitar
Damage (base): 2 to 6
Calculated Damage: 2 to 7 (+25% ED)
Base Durability: 22
Required Dexterity: 21
  • +15 to each Resistance
  • +25% to Damage
  • +15 to Life
  • +4 to Light Radius
Gleamscythe
Gleamscythe
Falchion
Damage (base): 7 to 15
Base Durability: 32
Required Strength: 33
  • +3 to Light Radius
  • +30 to Mana
  • +20 Defense
  • Attack Rate Increase (20 Points)
Pain Jack
Pain Jack
Mage Plate
Defense (base range): 225 to 261
Base Durability: 60
Required Strength: 44 (base 55)
  • Lightning Resist 24%
  • Cold Resist 20%
  • +16 to Mana
  • +45 to Life
  • Requirements -20%
  • +13 to Dexterity
Gale Clutches
Gale Clutches
Gauntlets
Defense (base range): 12 to 15
Base Durability: 24
Required Strength: 60
  • Fire Resist 11%
  • +20 to Life
  • Lightning Resist 6%
  • Slight Attack Rate Increase (10 Points)
  • 109% Extra Gold From Monsters
Blood Cowl
Blood Cowl
Crown
Defense (base range): 25 to 45
Base Durability: 50
Required Strength: 33 (base 55)
  • +23 to Life
  • Poison Resist 23%
  • Fastest Hit Recovery
  • Cold Resist 16%
  • Fire Resist 12%
  • Requirements -40%
Dread Knuckle
Dread Knuckle
Light Gauntlets
Defense (base range): 9 to 11
Base Durability: 18
Required Strength: 45
  • +13 to Dexterity
  • +5 to Light Radius
  • Slight Attack Rate Increase (10 Points)
  • Lightning Resist 12%
  • +19 to Attack Rating
  • +2 to Light Radius
Inventory
10 × 4 cells
7 placed / 7 items

Stash

8 shown

Container view. Hover, focus, or click an icon to view item details.

Demon Mar
Demon Mar
Martel de Fer
One-Hand Damage (base): 61 to 99
Calculated One-Hand Damage: 153 to 251 (+152% ED, +2 Max)
Two-Hand Damage (base): 61 to 101
Calculated Two-Hand Damage: 153 to 256 (+152% ED, +2 Max)
Base Durability: 60
Required Strength: 169
  • +10 Fire Damage Min
  • +10 Fire Damage Max
  • +68% to Damage
  • +2 to Maximum Damage
  • Slight Attack Rate Increase (10 Points)
  • +131 to Attack Rating
  • +84% to Damage
Bonesnap
Bonesnap
Maul
One-Hand Damage (base): 30 to 40
Calculated One-Hand Damage: 90 to 120 (+200% ED)
Two-Hand Damage (base): 30 to 40
Calculated Two-Hand Damage: 90 to 120 (+200% ED)
Base Durability: 60
Required Strength: 69
  • +200% to Damage
  • 40% Chance of Crushing Blow
  • Fire Resist 30%
  • Cold Resist 30%
Loath Fringe
Loath Fringe
Light Belt
Defense (base range): 3
Base Durability: 14
  • +13 to Dexterity
  • +25 to Mana
  • +21 to Life
  • Poison Length Reduced by 25%
  • Poison Resist 17%
  • Cold Resist 19%
Blood Lock
Blood Lock
Plated Belt
Defense (base range): 8 to 11
Base Durability: 24
Required Strength: 60
  • +1 Cold Damage Min
  • +1 Cold Damage Max
  • Cold Duration: 125 seconds
  • +39 to Life
  • Cold Resist 21%
  • Fire Resist 15%
  • Poison Resist 26%
  • Attacker Takes Damage of 2
Spirit Winding
Spirit Winding
Plated Belt
Defense (base range): 8 to 11
Est. Defense: 10 to 15 estimated
Base Durability: 24
Required Strength: 60
  • +37% to Defense
  • Fire Resist 25%
  • +37 to Life
  • +4 to Mana
  • +15 to Dexterity
  • Poison Length Reduced by 25%
Angelic Halo
Angelic Halo
Ring
  • Replenish Life +6
  • +20 to Life
Ring of the Bat
Ring of the Bat
Ring
  • 4% Mana Stolen Per Hit
Havoc Whorl
Havoc Whorl
Ring
  • Lightning Resist 26%
  • Poison Resist 33%
  • +15 to Dexterity
  • Fire Resist 20%
  • Replenish Life +3
Stash
6 × 4 cells
8 placed / 8 items