DII
Classic Diablo II 1.06b character armory
Muls
Account: tux
Paladin · Level 1
Items 23 Skills spent 0 Account: tux Server character

Character Stats

Strength25
Energy15
Dexterity20
Vitality25
Life55
Maxlife55
Mana15
Maxmana15
Stamina89
Maxstamina89
Level1

Skills

Spent total: 0

Sacrifice
0
Smite
0
Might
0
Prayer
0
Resist Fire
0
Holy Bolt
0
Holy Fire
0
Thorns
0
Defiance
0
Resist Cold
0
Zeal
0
Charge
0
Blessed Aim
0
Cleansing
0
Resist Lightning
0
Vengeance
0
Blessed Hammer
0
Concentration
0
Holy Freeze
0
Vigor
0
Conversion
0
Holy Shield
0
Holy Shock
0
Sanctuary
0
Meditation
0
Fist of the Heavens
0
Fanaticism
0
Conviction
0
Redemption
0
Salvation
0

Armory

Classic Diablo II item panels. Hover or click an item icon to view its tooltip.
Inventory, stash, and cube potions are shown. Belt contents stay hidden.

Equipped

2 shown

Worn gear rendered with Diablo II DC6 slot art. Hover, focus, or click icons for tooltips.

Short Sword
Short Sword
Damage (base): 2 to 7
Base Durability: 24
Buckler
Buckler
Defense (base range): 4 to 6
Base Durability: 12
Required Strength: 12
Worn gear
2 placed / 2 equipped items

Inventory

10 shown

Container view. Hover, focus, or click an icon to view item details.

Inventory
Rune Hold
Rune Hold
Gauntlets
Defense (base range): 12 to 15
Base Durability: 24
Required Strength: 60
  • Poison Resist 13%
  • +12 to Strength
  • +5 to Life
  • Fire Resist 30%
  • Cold Resist 27%
  • +15 to Dexterity
Hailstone Blazer
Hailstone Blazer
War Boots
Defense (base range): 43 to 53
Est. Defense: 59 to 73 estimated
Base Durability: 24
Required Strength: 125
  • +13 to Strength
  • Fast Run/Walk
  • +9 to Dexterity
  • Fire Resist 21%
  • Lightning Resist 45%
  • +39% to Defense
Tearhaunch
Tearhaunch
Greaves
Defense (base range): 12 to 15
Est. Defense: 22 to 25 estimated
Base Durability: 24
Required Strength: 70
  • +10 Defense
  • +5 to Strength
  • +5 to Dexterity
  • Faster Run/Walk
  • +10 to each Resistance
Tearhaunch
Tearhaunch
Greaves
Defense (base range): 12 to 15
Est. Defense: 22 to 25 estimated
Base Durability: 24
Required Strength: 70
  • +10 Defense
  • +5 to Strength
  • +5 to Dexterity
  • Faster Run/Walk
  • +10 to each Resistance
Dread Carapace
Dread Carapace
Ornate Plate
Defense (base range): 417 to 450
Est. Defense: 550 to 594 estimated
Base Durability: 60
Required Strength: 136 (base 170)
  • Requirements -20%
  • +44 to Life
  • +32% to Defense
  • Fire Resist 10%
  • Cold Resist 11%
  • Replenish Life +3
Entropy Collar
Entropy Collar
Amulet
  • +1 to Barbarian Skill Levels
  • 14% Better Chance of Getting Magic Item
  • +1 to Sorceress Skill Levels
  • +12 to Strength
  • 28% Better Chance of Getting Magic Item
  • +4 to Life
Shadow Spiral
Shadow Spiral
Ring
  • Fire Resist 35%
  • Lightning Resist 36%
  • Half Freeze Duration
  • +13 to Strength
  • +14 to Dexterity
  • +17 to Attack Rating
Gale Bane
Gale Bane
Battle Hammer
Damage (base): 22 to 43
Calculated Damage: 32 to 71 (+46% ED, +9 Max)
Two-Hand Damage (base): 22 to 45
Calculated Two-Hand Damage: 32 to 74 (+46% ED, +9 Max)
Base Durability: 55
Required Strength: 100
  • Attack Rate Increase (20 Points)
  • Poison Resist 11%
  • +9 to Maximum Damage
  • +46% to Damage
  • 4% Mana Stolen Per Hit
Ume's Lament
Ume's Lament
Grim Wand
Damage (base): 5 to 11
Base Durability: 15
  • +2 to Necromancer Skill Levels
  • +40 to Mana
  • Fastest Cast Rate
  • Hit Causes Monster to Flee
Dire Needle
Dire Needle
Falchion
Damage (base): 7 to 15
Calculated Damage: 9 to 36 (+42% ED, +15 Max)
Base Durability: 32
Required Strength: 33
  • 5% Mana Stolen Per Hit
  • +42% to Damage
  • Cold Resist 17%
  • +14 to Mana
  • Slight Attack Rate Increase (10 Points)
  • +15 to Maximum Damage
Inventory
10 × 4 cells
10 placed / 10 items

Stash

7 shown

Container view. Hover, focus, or click an icon to view item details.

Fiend Song
Fiend Song
Gothic Bow
One-Hand Damage (base): 10 to 48
Calculated One-Hand Damage: 20 to 97 (+101% ED, +1 Max)
Two-Hand Damage (base): 10 to 50
Calculated Two-Hand Damage: 20 to 101 (+101% ED, +1 Max)
Missile Damage (base): 9 to 44
Required Strength: 95
Required Dexterity: 118
  • +72% to Damage
  • 8% Mana Stolen Per Hit
  • +1 to Maximum Damage
  • +22 to Attack Rating
  • +29% to Damage
  • +82 to Attack Rating
  • +1 to Light Radius
Dire Mallet
Dire Mallet
Martel de Fer
One-Hand Damage (base): 61 to 99
Calculated One-Hand Damage: 126 to 204 (+107% ED)
Two-Hand Damage (base): 61 to 101
Calculated Two-Hand Damage: 126 to 209 (+107% ED)
Base Durability: 60
Required Strength: 169
  • +107 to Attack Rating
  • Greatly Attack Rate Increase (40 Points)
  • +51 to Attack Rating
  • +36% to Damage
  • +71% to Damage
Havoc Jack
Havoc Jack
Ornate Plate
Defense (base range): 417 to 450
Est. Defense: 679 to 733 estimated
Base Durability: 60
Required Strength: 136 (base 170)
  • +2 to Minimum Damage
  • Requirements -20%
  • +21 to Life
  • +63% to Defense
  • Fire Resist 17%
  • +1 to Light Radius
Storm Torc
Storm Torc
Amulet
  • Poison Resist 7%
  • Half Freeze Duration
  • +9 to Strength
  • +20 to Mana
  • +1 to Sorceress Skill Levels
Skull Knot
Skull Knot
Ring
  • +4 to Mana
  • Poison Length Reduced by 25%
  • Fast Cast Rate
  • +20 to Mana
  • Poison Resist 8%
  • Cold Resist 7%
Entropy Master
Entropy Master
Ring
  • Cold Resist 14%
  • +22 to Life
  • Fast Cast Rate
  • +64 to Attack Rating
  • Fire Resist 35%
  • +1 to Mana
Entropy Whorl
Entropy Whorl
Ring
  • +37 to Life
  • +1 Points of Mana After Each Kill
  • 10% Better Chance of Getting Magic Item
  • Fast Cast Rate
  • +10 to Strength
  • +24 to Mana
Stash
6 × 4 cells
7 placed / 7 items