DII
Classic Diablo II 1.06b character armory
UnMace
Account: thrasher_ii
Barbarian · Level 1
Items 12 Skills spent 0 Account: thrasher_ii Server character

Character Stats

Strength30
Energy10
Dexterity20
Vitality25
Life55
Maxlife55
Mana10
Maxmana10
Stamina91
Maxstamina91
Level1

Skills

Spent total: 0

Bash
0
Sword Mastery
0
Axe Mastery
0
Mace Mastery
0
Howl
0
Find Potion
0
Leap
0
Double Swing
0
Pole Arm Mastery
0
Throwing Mastery
0
Spear Mastery
0
Taunt
0
Shout
0
Stun
0
Double Throw
0
Increased Stamina
0
Find Item
0
Leap Attack
0
Concentrate
0
Iron Skin
0
Battle Cry
0
Frenzy
0
Increased Speed
0
Battle Orders
0
Grim Ward
0
Whirlwind
0
Berserk
0
Natural Resistance
0
War Cry
0
Battle Command
0

Armory

Classic Diablo II item panels. Hover or click an item icon to view its tooltip.
Inventory, stash, and cube potions are shown. Belt contents stay hidden.

Equipped

2 shown

Worn gear rendered with Diablo II DC6 slot art. Hover, focus, or click icons for tooltips.

Felloak
Felloak
Club
Damage (base): 1 to 6
Base Durability: 24
  • Lightning Resist 60%
  • Fire Resist 20%
  • Knockback
  • +6 Fire Damage Min
  • +8 Fire Damage Max
Crushflange
Crushflange
Mace
Damage (base): 3 to 10
Base Durability: 60
Required Strength: 27
  • +15 to Strength
  • Knockback
  • +2 to Light Radius
  • Fire Resist 50%
Worn gear
1 placed / 2 equipped items
1 body/corpse item shown below.

Inventory

3 shown

Container view. Hover, focus, or click an icon to view item details.

Inventory
The General's Tan Do Li Ga
The General's Tan Do Li Ga
Flail
Damage (base): 1 to 15
Calculated Damage: 2 to 35 (+1 Min, +20 Max)
Base Durability: 30
Required Strength: 41
Required Dexterity: 35
  • +1 to Minimum Damage
  • +20 to Maximum Damage
  • Slows Target By 50%
  • +25 Defense
  • 5% Mana Stolen Per Hit
Stoutnail
Stoutnail
Spiked Club
Damage (base): 5 to 6
Calculated Damage: 10 to 12 (+100% ED)
Base Durability: 36
  • Attacker Takes Damage of 1
  • +100% to Damage
  • +15 to Life
  • Magic Damage Reduced by 2
Bloodrise
Bloodrise
Morning Star
Damage (base): 5 to 12
Calculated Damage: 10 to 24 (+100% ED)
Base Durability: 72
Required Strength: 36
  • +100% to Damage
  • 50% Bonus to Attack Rating
  • sp06 3
  • +2 to Light Radius
  • Slight Attack Rate Increase (10 Points)
Inventory
10 × 4 cells
3 placed / 3 items

Stash

3 shown

Container view. Hover, focus, or click an icon to view item details.

Bonesnap
Bonesnap
Maul
One-Hand Damage (base): 30 to 40
Calculated One-Hand Damage: 90 to 120 (+200% ED)
Two-Hand Damage (base): 30 to 40
Calculated Two-Hand Damage: 90 to 120 (+200% ED)
Base Durability: 60
Required Strength: 69
  • +200% to Damage
  • 40% Chance of Crushing Blow
  • Fire Resist 30%
  • Cold Resist 30%
Steeldriver
Steeldriver
Great Maul
One-Hand Damage (base): 35 to 55
Two-Hand Damage (base): 35 to 55
Base Durability: 60
Required Strength: 49 (base 99)
  • Requirements -50%
  • Greatly Attack Rate Increase (30 Points)
  • Heal Stamina +25%
Ironstone
Ironstone
War Hammer
Damage (base): 11 to 20
Calculated Damage: 17 to 32 (+60% ED)
Base Durability: 55
Required Strength: 53
  • +80 to Attack Rating
  • +60% to Damage
  • +1 Lightning Damage Min
  • +10 Lightning Damage Max
  • -5 to Dexterity
Stash
6 × 4 cells
3 placed / 3 items