DII
Classic Diablo II 1.06b character armory
Shant
Account: tbone
Sorceress · Level 1
Items 13 Skills spent 0 Account: tbone Server character

Character Stats

Strength10
Energy35
Dexterity25
Vitality10
Life40
Maxlife40
Mana35
Maxmana35
Stamina74
Maxstamina74
Level1

Skills

Spent total: 0

Fire Bolt
0
Warmth
0
Charged Bolt
0
Ice Bolt
0
Frozen Armor
0
Inferno
0
Static Field
0
Telekinesis
0
Frost Nova
0
Ice Blast
0
Blaze
0
Fire Ball
0
Nova
0
Lightning
0
Shiver Armor
0
Fire Wall
0
Enchant
0
Chain Lightning
0
Teleport
0
Glacial Spike
0
Meteor
0
Thunder Storm
0
Energy Shield
0
Blizzard
0
Chilling Armor
0
Fire Mastery
0
Hydra
0
Lightning Mastery
0
Frozen Orb
0
Cold Mastery
0

Armory

Classic Diablo II item panels. Hover or click an item icon to view its tooltip.
Inventory, stash, and cube potions are shown. Belt contents stay hidden.

Equipped

1 shown

Worn gear rendered with Diablo II DC6 slot art. Hover, focus, or click icons for tooltips.

Short Staff
Short Staff
One-Hand Damage (base): 1 to 5
Two-Hand Damage (base): 1 to 5
Base Durability: 20
Worn gear
1 placed / 1 equipped item

Inventory

8 shown

Container view. Hover, focus, or click an icon to view item details.

Inventory
Scroll of Town Portal to
Scroll of Town Portal to
Scroll of Town Portal
Scroll of Identify cost:
Scroll of Identify cost:
Scroll of Identify
Arctic Mitts
Arctic Mitts
Light Gauntlets
Defense (base range): 9 to 11
Base Durability: 18
Required Strength: 45
  • +20 to Life
  • Slight Attack Rate Increase (10 Points)
Vidala's Fetlock
Vidala's Fetlock
Light Plated Boots
Defense (base range): 9 to 11
Base Durability: 18
Required Strength: 50
  • +150 to Max Stamina
  • Fastest Run/Walk
Chance Guards
Chance Guards
Chain Gloves
Defense (base range): 8 to 9
Est. Defense: 23 to 24 estimated
Base Durability: 16
Required Strength: 25
  • 200% Extra Gold From Monsters
  • 24% Better Chance of Getting Magic Item
  • +25 to Attack Rating
  • +15 Defense
  • +2 to Light Radius
Dread Song
Dread Song
Gothic Bow
One-Hand Damage (base): 10 to 48
Calculated One-Hand Damage: 19 to 99 (+95% ED, +6 Max)
Two-Hand Damage (base): 10 to 50
Calculated Two-Hand Damage: 19 to 103 (+95% ED, +6 Max)
Missile Damage (base): 9 to 44
Required Strength: 95
Required Dexterity: 118
  • +1 to Light Radius
  • +58% to Damage
  • +5 to Dexterity
  • +6 to Maximum Damage
  • +49 to Attack Rating
  • +37% to Damage
Tearhaunch
Tearhaunch
Greaves
Defense (base range): 12 to 15
Est. Defense: 22 to 25 estimated
Base Durability: 24
Required Strength: 70
  • +10 Defense
  • +5 to Strength
  • +5 to Dexterity
  • Faster Run/Walk
  • +10 to each Resistance
Meteoric Ring of the Bat
Meteoric Ring of the Bat
Ring
  • +150 to Attack Rating
  • 4% Mana Stolen Per Hit
Inventory
10 × 4 cells
8 placed / 8 items