DII
Classic Diablo II 1.06b character armory
seysorc
Account: seythis
Sorceress · Level 11 · Hardcore
Items 26 Skills spent 9 Hardcore Account: seythis Server character

Character Stats

Strength15
Energy35
Dexterity25
Vitality30
Statpoints25
Skillpoints2
Life93
Maxlife90
Mana17.1
Maxmana55
Stamina104
Maxstamina104
Level11
Experience73610
Gold7968

Skills

Spent total: 9

Fire Bolt
0
Warmth
3
Charged Bolt
0
Ice Bolt
1
Frozen Armor
1
Inferno
0
Static Field
1
Telekinesis
1
Frost Nova
1
Ice Blast
1
Blaze
0
Fire Ball
0
Nova
0
Lightning
0
Shiver Armor
0
Fire Wall
0
Enchant
0
Chain Lightning
0
Teleport
0
Glacial Spike
0
Meteor
0
Thunder Storm
0
Energy Shield
0
Blizzard
0
Chilling Armor
0
Fire Mastery
0
Hydra
0
Lightning Mastery
0
Frozen Orb
0
Cold Mastery
0

Armory

Classic Diablo II item panels. Hover or click an item icon to view its tooltip.
Inventory, stash, and cube potions are shown. Belt contents stay hidden.

Equipped

9 shown

Worn gear rendered with Diablo II DC6 slot art. Hover, focus, or click icons for tooltips.

Boots
Boots
Defense (base range): 2 to 3
Base Durability: 12
Amulet of Craftmanship
Amulet of Craftmanship
Amulet
  • +2 to Maximum Damage
Ocher Skull Cap of Balance
Ocher Skull Cap of Balance
Skull Cap
Defense (base range): 8 to 11
Base Durability: 18
Required Strength: 15
  • Lightning Resist 7%
  • Fast Hit Recovery
Crimson Ring
Crimson Ring
Ring
  • Fire Resist 6%
Ring of the Jackal
Ring of the Jackal
Ring
  • +2 to Life
Sturdy Sash of Regeneration
Sturdy Sash of Regeneration
Sash
Defense (base range): 2
Est. Defense: 2 estimated
Base Durability: 12
  • +23% to Defense
  • Replenish Life +3
Glimmering Leather Gloves of the Jackal
Glimmering Leather Gloves of the Jackal
Leather Gloves
Defense (base range): 2 to 3
Base Durability: 12
  • +1 to Light Radius
  • +4 to Life
Quilted Armor of Health
Quilted Armor of Health
Quilted Armor
Defense (base range): 8 to 11
Base Durability: 20
Required Strength: 12
  • Damage Reduced by 1
Short Bow S
Short Bow
One-Hand Damage (base): 1 to 4
Two-Hand Damage (base): 1 to 4
Missile Damage (base): 1 to 4
Required Dexterity: 15
Sockets: Socketed
Socketed
No inserted gem was decoded.
Worn gear
9 placed / 9 equipped items

Inventory

7 shown

Container view. Hover, focus, or click an icon to view item details.

Inventory
Horazon's Journal of Town Portal
Horazon's Journal of Town Portal
Tome of Town Portal
Stack Size: 0 to 20
Horazon's Journal of Identify
Horazon's Journal of Identify
Tome of Identify
Stack Size: 0 to 20
Wirt's Leg S
Wirt's Leg
Damage (base): 2 to 8
Base Durability: 66
Sockets: Socketed
Socketed
No inserted gem was decoded.
Stamina Potion
Stamina Potion
Arrows
Arrows
Stack Size: 100 to 250
Arrows
Arrows
Stack Size: 100 to 250
Chipped Sapphire
Chipped Sapphire
Inventory
10 × 4 cells
7 placed / 7 items

Stash

7 shown

Container view. Hover, focus, or click an icon to view item details.

Light Crossbow S
Light Crossbow
One-Hand Damage (base): 6 to 9
Two-Hand Damage (base): 6 to 9
Missile Damage (base): 6 to 9
Required Strength: 21
Required Dexterity: 27
Sockets: Socketed
Socketed
No inserted gem was decoded.
Hunter's Bow S
Hunter's Bow
One-Hand Damage (base): 2 to 7
Two-Hand Damage (base): 2 to 6
Missile Damage (base): 2 to 6
Required Dexterity: 28
Sockets: Socketed
Socketed
No inserted gem was decoded.
Steel Hunter's Bow of Measure
Steel Hunter's Bow of Measure
Hunter's Bow
One-Hand Damage (base): 2 to 7
Calculated One-Hand Damage: 4 to 7 (+2 Min)
Two-Hand Damage (base): 2 to 6
Calculated Two-Hand Damage: 4 to 6 (+2 Min)
Missile Damage (base): 2 to 6
Required Dexterity: 28
  • +43 to Attack Rating
  • +2 to Minimum Damage
Chipped Ruby
Chipped Ruby
Light Belt of Balance
Light Belt of Balance
Light Belt
Defense (base range): 3
Base Durability: 14
  • Fast Hit Recovery
Chipped Emerald
Chipped Emerald
Stamina Potion
Stamina Potion
Stash
6 × 4 cells
7 placed / 7 items