DII
Classic Diablo II 1.06b character armory
Noor_WeaponsII
Account: noorgrin3
Barbarian · Level 1 · Hardcore
Items 12 Skills spent 0 Hardcore Account: noorgrin3 Server character

Character Stats

Strength30
Energy10
Dexterity20
Vitality25
Life55
Maxlife55
Mana10
Maxmana10
Stamina91
Maxstamina91
Level1
Gold10000

Skills

Spent total: 0

Bash
0
Sword Mastery
0
Axe Mastery
0
Mace Mastery
0
Howl
0
Find Potion
0
Leap
0
Double Swing
0
Pole Arm Mastery
0
Throwing Mastery
0
Spear Mastery
0
Taunt
0
Shout
0
Stun
0
Double Throw
0
Increased Stamina
0
Find Item
0
Leap Attack
0
Concentrate
0
Iron Skin
0
Battle Cry
0
Frenzy
0
Increased Speed
0
Battle Orders
0
Grim Ward
0
Whirlwind
0
Berserk
0
Natural Resistance
0
War Cry
0
Battle Command
0

Armory

Classic Diablo II item panels. Hover or click an item icon to view its tooltip.
Inventory, stash, and cube potions are shown. Belt contents stay hidden.

Inventory

5 shown

Container view. Hover, focus, or click an icon to view item details.

Inventory
Fiend Knell
Fiend Knell
War Scepter
Damage (base): 7 to 14
Two-Hand Damage (base): 3 to 7
Base Durability: 70
Required Strength: 55
  • +2 to Paladin Skill Levels
  • +35 to Mana
  • +1 Lightning Damage Min
  • +16 Lightning Damage Max
  • +10 to Mana
  • Knockback
Shadow Branch
Shadow Branch
Razor Bow
One-Hand Damage (base): 8 to 22
Calculated One-Hand Damage: 21 to 50 (+128% ED, +3 Min)
Two-Hand Damage (base): 8 to 22
Calculated Two-Hand Damage: 21 to 50 (+128% ED, +3 Min)
Missile Damage (base): 8 to 21
Required Strength: 20 (base 25)
Required Dexterity: 49 (base 62)
  • +91 to Attack Rating
  • +55% to Damage
  • Requirements -20%
  • +3 to Minimum Damage
  • +1 to Amazon Skill Levels
  • 6% Life Stolen Per Hit
  • +73% to Damage
Storm Razor
Storm Razor
Executioner Sword
One-Hand Damage (base): 24 to 40
Calculated One-Hand Damage: 43 to 81 (+82% ED, +9 Max)
Two-Hand Damage (base): 45 to 80
Calculated Two-Hand Damage: 81 to 154 (+82% ED, +9 Max)
Base Durability: 50
Required Strength: 102 (base 170)
Required Dexterity: 66 (base 110)
  • +9 to Maximum Damage
  • +130 to Attack Rating
  • +82% to Damage
  • +134 to Attack Rating
  • Requirements -40%
Blood Gutter
Blood Gutter
Lance
One-Hand Damage (base): 27 to 112
Calculated One-Hand Damage: 64 to 263 (+135% ED, +1 Min)
Two-Hand Damage (base): 27 to 114
Calculated Two-Hand Damage: 64 to 267 (+135% ED, +1 Min)
Base Durability: 25
Required Strength: 110
Required Dexterity: 88
  • +74% to Damage
  • +25 to Attack Rating
  • +1 to Minimum Damage
  • +100 to Attack Rating
  • +61% to Damage
Soul Dart
Soul Dart
Gothic Bow
One-Hand Damage (base): 10 to 48
Calculated One-Hand Damage: 27 to 146 (+175% ED, +14 Max)
Two-Hand Damage (base): 10 to 50
Calculated Two-Hand Damage: 27 to 151 (+175% ED, +14 Max)
Missile Damage (base): 9 to 44
Required Strength: 57 (base 95)
Required Dexterity: 70 (base 118)
  • +5 to Dexterity
  • +14 to Maximum Damage
  • Requirements -40%
  • +150 to Attack Rating
  • +98% to Damage
  • +77% to Damage
Inventory
10 × 4 cells
5 placed / 5 items

Stash

3 shown

Container view. Hover, focus, or click an icon to view item details.

Havoc Fang
Havoc Fang
Grim Scythe
One-Hand Damage (base): 29 to 62
Calculated One-Hand Damage: 69 to 149 (+139% ED, +1 Max)
Two-Hand Damage (base): 29 to 64
Calculated Two-Hand Damage: 69 to 153 (+139% ED, +1 Max)
Base Durability: 55
Required Strength: 84 (base 140)
Required Dexterity: 84 (base 140)
  • +1 to Maximum Damage
  • +2 to Barbarian Skill Levels
  • Requirements -40%
  • +94 to Attack Rating
  • +54% to Damage
  • +1 Lightning Damage Min
  • +16 Lightning Damage Max
  • +85% to Damage
Hailstone Bolt
Hailstone Bolt
Chu-Ko-Nu
One-Hand Damage (base): 14 to 30
Calculated One-Hand Damage: 36 to 79 (+164% ED)
Two-Hand Damage (base): 14 to 32
Calculated Two-Hand Damage: 36 to 84 (+164% ED)
Missile Damage (base): 14 to 27
Required Strength: 80
Required Dexterity: 95
  • +86% to Damage
  • +17 to Life
  • +111 to Attack Rating
  • +78% to Damage
  • Poison Resist 23%
  • +11 to Dexterity
  • +5 to Light Radius
Fiend Horn
Fiend Horn
Long War Bow
One-Hand Damage (base): 3 to 23
Calculated One-Hand Damage: 5 to 56 (+69% ED, +18 Max)
Two-Hand Damage (base): 3 to 23
Calculated Two-Hand Damage: 5 to 56 (+69% ED, +18 Max)
Missile Damage (base): 3 to 23
Required Strength: 50
Required Dexterity: 65
  • +2 Fire Damage Min
  • +11 Fire Damage Max
  • +13 to Dexterity
  • +18 to Maximum Damage
  • +69% to Damage
  • Lightning Resist 10%
  • +120 to Attack Rating
Stash
6 × 4 cells
3 placed / 3 items