DII
Classic Diablo II 1.06b character armory
Yeller
Account: n1
Barbarian · Level 44
Items 21 Skills spent 39 Account: n1 Server character

Character Stats

Strength165
Energy10
Dexterity100
Vitality35
Skillpoints6
Life181
Maxlife181
Mana69
Maxmana53
Stamina144
Maxstamina144
Level44
Experience26379909

Skills

Spent total: 39

Bash
1
Sword Mastery
0
Axe Mastery
0
Mace Mastery
0
Howl
1
Find Potion
0
Leap
0
Double Swing
0
Pole Arm Mastery
0
Throwing Mastery
0
Spear Mastery
0
Taunt
1
Shout
1
Stun
0
Double Throw
0
Increased Stamina
0
Find Item
0
Leap Attack
0
Concentrate
0
Iron Skin
0
Battle Cry
0
Frenzy
0
Increased Speed
0
Battle Orders
20
Grim Ward
0
Whirlwind
0
Berserk
0
Natural Resistance
0
War Cry
0
Battle Command
15

Armory

Classic Diablo II item panels. Hover or click an item icon to view its tooltip.
Inventory, stash, and cube potions are shown. Belt contents stay hidden.

Equipped

8 shown

Worn gear rendered with Diablo II DC6 slot art. Hover, focus, or click icons for tooltips.

Tarnhelm
Tarnhelm
Skull Cap
Defense (base range): 8 to 11
Base Durability: 18
Required Strength: 15
  • 75% Extra Gold From Monsters
  • 25% Better Chance of Getting Magic Item
  • +1 To All Skills
Skull Heart
Skull Heart
Amulet
  • +1 to Barbarian Skill Levels
  • +19 to Mana
  • Fire Resist 20%
  • Lightning Resist 17%
  • Cold Resist 17%
  • Poison Resist 22%
  • Half Freeze Duration
  • +1 Fire Damage Min
  • +6 Fire Damage Max
  • Poison Length Reduced by 50%
Silks of the Victor
Silks of the Victor
Ancient Armor
Defense (base range): 218 to 233
Base Durability: 60
Required Strength: 100
  • 5% Mana Stolen Per Hit
  • +1 To All Skills
  • +2 to Light Radius
Bladebuckle
Bladebuckle
Plated Belt
Defense (base range): 8 to 11
Est. Defense: 28 to 31 estimated
Base Durability: 24
Required Strength: 60
  • Attacker Takes Damage of 8
  • +20 Defense
  • Damage Reduced by 3
  • +5 to Strength
  • +10 to Dexterity
Gorefoot
Gorefoot
Heavy Boots
Defense (base range): 5 to 6
Base Durability: 14
Required Strength: 18
  • sp06 3
  • Faster Run/Walk
  • 2% Mana Stolen Per Hit
  • Attacker Takes Damage of 2
Bloodfist
Bloodfist
Heavy Gloves
Defense (base range): 5 to 6
Base Durability: 14
  • +5 to Minimum Damage
  • +40 to Life
  • Fastest Hit Recovery
Doom Cleaver
Doom Cleaver
Dirk
Damage (base): 3 to 7
Calculated Damage: 3 to 7 (+11% ED)
Base Durability: 20
Required Dexterity: 25
  • Attack Rate Increase (30 Points)
  • 6% Mana Stolen Per Hit
  • +8 Poison Damage Min
  • +24 Poison Damage Max
  • Poison Length 75 seconds
  • +2 to Barbarian Skill Levels
  • +11% to Damage
Glyph Scythe
Glyph Scythe
Executioner Sword
One-Hand Damage (base): 24 to 40
Calculated One-Hand Damage: 30 to 51 (+29% ED)
Two-Hand Damage (base): 45 to 80
Calculated Two-Hand Damage: 58 to 103 (+29% ED)
Base Durability: 50
Required Strength: 170
Required Dexterity: 110
  • 5% Mana Stolen Per Hit
  • Poison Resist 11%
  • +37 to Attack Rating
  • +29% to Damage
  • +2 to Barbarian Skill Levels
Worn gear
7 placed / 8 equipped items
1 body/corpse item shown below.

Inventory

6 shown

Container view. Hover, focus, or click an icon to view item details.

Inventory
Horadric Cube
Horadric Cube
The Centurion
The Centurion
Hard Leather Armor
Defense (base range): 21 to 24
Est. Defense: 51 to 54 estimated
Base Durability: 28
Required Strength: 20
  • +30 Defense
  • +25 to Attack Rating
  • Damage Reduced by 2
  • +15 to Life
  • +15 to Mana
  • +15 to Max Stamina
  • Replenish Life +3
Twitchthroe
Twitchthroe
Studded Leather
Defense (base range): 32 to 35
Est. Defense: 47 to 50 estimated
Base Durability: 32
Required Strength: 27
  • Slight Attack Rate Increase (1 Points)
  • +10 to Dexterity
  • +25% Increased Blocking
  • +15 Defense
  • +10 to Strength
Steeldriver
Steeldriver
Great Maul
One-Hand Damage (base): 35 to 55
Two-Hand Damage (base): 35 to 55
Base Durability: 60
Required Strength: 49 (base 99)
  • Requirements -50%
  • Greatly Attack Rate Increase (30 Points)
  • Heal Stamina +25%
The Face of Horror
The Face of Horror
Mask
Defense (base range): 9 to 27
Base Durability: 20
Required Strength: 23
  • Hit Causes Monster to Flee
  • +20 to Strength
  • +5 to each Resistance
  • +50% Damage to Undead
Iceblink
Iceblink
Splint Mail
Defense (base range): 90 to 95
Base Durability: 30
Required Strength: 51
  • Freezes Target
  • Cold Resist 30%
  • +4 to Light Radius
  • Magic Damage Reduced by 1
Inventory
10 × 4 cells
6 placed / 6 items

Stash

4 shown

Container view. Hover, focus, or click an icon to view item details.

Unidentified Light Plate
Unidentified
Light Plate
Unidentified
Defense (base range): 90 to 107
Base Durability: 60
Required Strength: 41
Ichorsting
Ichorsting
Crossbow
One-Hand Damage (base): 9 to 14
Two-Hand Damage (base): 9 to 14
Missile Damage (base): 9 to 14
Required Strength: 40
Required Dexterity: 33
  • +24 Poison Damage Min
  • +32 Poison Damage Max
  • +20 to Dexterity
  • Piercing Attack
  • +50 to Attack Rating
  • Poison Length 75 seconds
Rattlecage
Rattlecage
Gothic Plate
Defense (base range): 128 to 135
Est. Defense: 173 to 180 estimated
Base Durability: 55
Required Strength: 70
  • Hit Causes Monster to Flee
  • +45 to Attack Rating
  • 25% Chance of Crushing Blow
  • +45 Defense
Iratha's Collar
Iratha's Collar
Amulet
  • Poison Resist 30%
  • Poison Length Reduced by 75%
Stash
6 × 4 cells
4 placed / 4 items

Cube

3 shown

Container view. Hover, focus, or click an icon to view item details.

Tearhaunch
Tearhaunch
Greaves
Defense (base range): 12 to 15
Est. Defense: 22 to 25 estimated
Base Durability: 24
Required Strength: 70
  • +10 Defense
  • +5 to Strength
  • +5 to Dexterity
  • Faster Run/Walk
  • +10 to each Resistance
Goblin Toe
Goblin Toe
Light Plated Boots
Defense (base range): 9 to 11
Est. Defense: 14 to 16 estimated
Base Durability: 18
Required Strength: 50
  • 25% Chance of Crushing Blow
  • Damage Reduced by 1
  • Magic Damage Reduced by 1
  • +5 Defense
  • -1 to Light Radius
Spectral Shard
Spectral Shard
Blade
Damage (base): 4 to 12
Base Durability: 24
Required Strength: 35
Required Dexterity: 51
  • Fastest Cast Rate
  • +50 to Mana
  • +55 to Attack Rating
  • +10 to each Resistance
Cube
3 × 4 cells
3 placed / 3 items