DII
Classic Diablo II 1.06b character armory
Amelie
Account: mizuli
Amazon · Level 1 · Hardcore
Items 17 Skills spent 0 Hardcore Account: mizuli Server character

Character Stats

Strength20
Energy15
Dexterity25
Vitality20
Life50
Maxlife50
Mana15
Maxmana15
Stamina84
Maxstamina84
Level1

Skills

Spent total: 0

Magic Arrow
0
Fire Arrow
0
Inner Sight
0
Critical Strike
0
Jab
0
Cold Arrow
0
Multiple Shot
0
Dodge
0
Power Strike
0
Poison Javelin
0
Exploding Arrow
0
Slow Missiles
0
Avoid
0
Impale
0
Lightning Bolt
0
Ice Arrow
0
Guided Arrow
0
Penetrate
0
Charged Strike
0
Plague Javelin
0
Strafe
0
Immolation Arrow
0
Decoy
0
Evade
0
Fend
0
Freezing Arrow
0
Valkyrie
0
Pierce
0
Lightning Strike
0
Lightning Fury
0

Armory

Classic Diablo II item panels. Hover or click an item icon to view its tooltip.
Inventory, stash, and cube potions are shown. Belt contents stay hidden.

Equipped

2 shown

Worn gear rendered with Diablo II DC6 slot art. Hover, focus, or click icons for tooltips.

Javelin
Javelin
Damage (base): 1 to 5
Missile Damage (base): 6 to 14
Stack Size: 30 to 60
Buckler
Buckler
Defense (base range): 4 to 6
Base Durability: 12
Required Strength: 12
Worn gear
2 placed / 2 equipped items

Inventory

8 shown

Container view. Hover, focus, or click an icon to view item details.

Inventory
Scroll of Town Portal to
Scroll of Town Portal to
Scroll of Town Portal
Scroll of Identify cost:
Scroll of Identify cost:
Scroll of Identify
Massive Crossbow of the Bat
Massive Crossbow of the Bat
Crossbow
One-Hand Damage (base): 9 to 14
Calculated One-Hand Damage: 14 to 21 (+57% ED)
Two-Hand Damage (base): 9 to 14
Calculated Two-Hand Damage: 14 to 21 (+57% ED)
Missile Damage (base): 9 to 14
Required Strength: 40
Required Dexterity: 33
  • +57% to Damage
  • 8% Mana Stolen Per Hit
Massive Short War Bow of Carnage
Massive Short War Bow of Carnage
Short War Bow
One-Hand Damage (base): 6 to 14
Calculated One-Hand Damage: 9 to 32 (+56% ED, +11 Max)
Two-Hand Damage (base): 6 to 14
Calculated Two-Hand Damage: 9 to 32 (+56% ED, +11 Max)
Missile Damage (base): 6 to 14
Required Strength: 35
Required Dexterity: 55
  • +56% to Damage
  • +11 to Maximum Damage
Arctic Furs
Arctic Furs
Quilted Armor
Defense (base range): 8 to 11
Est. Defense: 30 to 41 estimated
Base Durability: 20
Required Strength: 12
  • +275% to Defense
  • +10 to each Resistance
Rune Slippers
Rune Slippers
Light Plated Boots
Defense (base range): 9 to 11
Base Durability: 18
Required Strength: 50
  • Fastest Run/Walk
  • Lightning Resist 8%
  • +4 to Dexterity
  • Cold Resist 5%
  • Half Freeze Duration
  • Poison Resist 10%
Ring of the Leech
Ring of the Leech
Ring
  • 6% Life Stolen Per Hit
Stormstrike
Stormstrike
Short Battle Bow
One-Hand Damage (base): 5 to 11
Two-Hand Damage (base): 5 to 11
Missile Damage (base): 5 to 11
Required Strength: 30
Required Dexterity: 40
  • +1 Lightning Damage Min
  • +8 to Strength
  • +28 to Attack Rating
  • Piercing Attack
  • +10 Lightning Damage Max
  • Lightning Resist 25%
Inventory
10 × 4 cells
8 placed / 8 items

Stash

3 shown

Container view. Hover, focus, or click an icon to view item details.

Cruel Harp
Cruel Harp
Long Battle Bow
One-Hand Damage (base): 3 to 18
Calculated One-Hand Damage: 3 to 23 (+32% ED)
Two-Hand Damage (base): 3 to 18
Calculated Two-Hand Damage: 3 to 23 (+32% ED)
Missile Damage (base): 3 to 18
Required Strength: 40
Required Dexterity: 50
  • +1 Lightning Damage Min
  • +32 Lightning Damage Max
  • +32 Poison Damage Min
  • +72 Poison Damage Max
  • Poison Length 100 seconds
  • Poison Resist 5%
  • +32% to Damage
  • Cold Resist 10%
Deadly Short Battle Bow of Carnage
Deadly Short Battle Bow of Carnage
Short Battle Bow
One-Hand Damage (base): 5 to 11
Calculated One-Hand Damage: 6 to 27 (+30% ED, +13 Max)
Two-Hand Damage (base): 5 to 11
Calculated Two-Hand Damage: 6 to 27 (+30% ED, +13 Max)
Missile Damage (base): 5 to 11
Required Strength: 30
Required Dexterity: 40
  • +30% to Damage
  • +13 to Maximum Damage
Viper Flight
Viper Flight
Long Battle Bow
One-Hand Damage (base): 3 to 18
Calculated One-Hand Damage: 3 to 28 (+10 Max)
Two-Hand Damage (base): 3 to 18
Calculated Two-Hand Damage: 3 to 28 (+10 Max)
Missile Damage (base): 3 to 18
Required Strength: 40
Required Dexterity: 50
  • +10 to Maximum Damage
  • +2 Fire Damage Min
  • +9 Fire Damage Max
  • +43 to Attack Rating
  • 5% Life Stolen Per Hit
Stash
6 × 4 cells
3 placed / 3 items