DII
Classic Diablo II 1.06b character armory
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Account: johnathan2
Amazon · Level 29 · Hardcore
Items 20 Skills spent 29 Hardcore Account: johnathan2 Server character

Character Stats

Strength55
Energy15
Dexterity90
Vitality60
Skillpoints1
Life267
Maxlife226
Mana89
Maxmana57
Stamina157
Maxstamina152
Level29
Experience3992016

Skills

Spent total: 29

Magic Arrow
1
Fire Arrow
0
Inner Sight
1
Critical Strike
6
Jab
0
Cold Arrow
1
Multiple Shot
11
Dodge
2
Power Strike
0
Poison Javelin
0
Exploding Arrow
0
Slow Missiles
1
Avoid
1
Impale
0
Lightning Bolt
0
Ice Arrow
0
Guided Arrow
1
Penetrate
1
Charged Strike
0
Plague Javelin
0
Strafe
1
Immolation Arrow
0
Decoy
1
Evade
1
Fend
0
Freezing Arrow
0
Valkyrie
0
Pierce
0
Lightning Strike
0
Lightning Fury
0

Armory

Classic Diablo II item panels. Hover or click an item icon to view its tooltip.
Inventory, stash, and cube potions are shown. Belt contents stay hidden.

Equipped

5 shown

Worn gear rendered with Diablo II DC6 slot art. Hover, focus, or click icons for tooltips.

Goldwrap
Goldwrap
Heavy Belt
Defense (base range): 6
Est. Defense: 46 estimated
Base Durability: 18
Required Strength: 45
  • 30% Better Chance of Getting Magic Item
  • +2 to Light Radius
  • +40 Defense
  • Slight Attack Rate Increase (10 Points)
Stone Touch
Stone Touch
Ring
  • 7% Life Stolen Per Hit
  • +3 to Life
  • +1 to Maximum Damage
  • +9 to Max Stamina
  • Cold Resist 6%
  • +35 to Mana
Bloodfist
Bloodfist
Heavy Gloves
Defense (base range): 5 to 6
Base Durability: 14
  • +5 to Minimum Damage
  • +40 to Life
  • Fastest Hit Recovery
Wraith Flight
Wraith Flight
Long War Bow
One-Hand Damage (base): 3 to 23
Calculated One-Hand Damage: 4 to 43 (+49% ED, +9 Max)
Two-Hand Damage (base): 3 to 23
Calculated Two-Hand Damage: 4 to 43 (+49% ED, +9 Max)
Missile Damage (base): 3 to 23
Required Strength: 50
Required Dexterity: 65
  • +10 Fire Damage Min
  • +11 Fire Damage Max
  • Attack Rate Increase (20 Points)
  • +9 to Maximum Damage
  • +70 to Attack Rating
  • +49% to Damage
Arrows
Arrows
Stack Size: 100 to 250
Worn gear
5 placed / 5 equipped items

Inventory

7 shown

Container view. Hover, focus, or click an icon to view item details.

Inventory
Death Hew
Death Hew
War Sword
Damage (base): 8 to 20
Calculated Damage: 16 to 33 (+69% ED, +3 Min)
Base Durability: 44
Required Strength: 71
Required Dexterity: 45
  • +1 Lightning Damage Min
  • +32 Lightning Damage Max
  • +3 to Minimum Damage
  • Attack Rate Increase (30 Points)
  • +22% to Damage
  • +70 to Attack Rating
  • +47% to Damage
Gale Impaler
Gale Impaler
Long Sword
Damage (base): 3 to 19
Calculated Damage: 5 to 47 (+94% ED, +11 Max)
Base Durability: 44
Required Strength: 55
Required Dexterity: 39
  • +11 to Maximum Damage
  • 5% Life Stolen Per Hit
  • Prevent Monster Heal
  • +67 to Attack Rating
  • +67 to Attack Rating
  • +47% to Damage
  • +47% to Damage
Plague Fringe
Plague Fringe
Heavy Belt
Defense (base range): 6
Est. Defense: 11 estimated
Base Durability: 18
Required Strength: 45
  • +13 to Strength
  • Replenish Life +3
  • Fastest Hit Recovery
  • Cold Resist 24%
  • +88% to Defense
  • Fire Resist 19%
Glyph Bite
Glyph Bite
Long Sword
Damage (base): 3 to 19
Calculated Damage: 3 to 23 (+22% ED)
Base Durability: 44
Required Strength: 44 (base 55)
Required Dexterity: 31 (base 39)
  • +31 to Attack Rating
  • +22% to Damage
  • Requirements -20%
  • +1 Cold Damage Min
  • +2 Cold Damage Max
  • Cold Duration: 125 seconds
  • +1 Points of Mana After Each Kill
  • Attack Rate Increase (20 Points)
Viper Quarrel
Viper Quarrel
Chu-Ko-Nu
One-Hand Damage (base): 14 to 30
Calculated One-Hand Damage: 35 to 94 (+154% ED, +18 Max)
Two-Hand Damage (base): 14 to 32
Calculated Two-Hand Damage: 35 to 99 (+154% ED, +18 Max)
Missile Damage (base): 14 to 27
Required Strength: 80
Required Dexterity: 95
  • +122 to Attack Rating
  • +81% to Damage
  • +25 to Attack Rating
  • +73% to Damage
  • +5 to Light Radius
  • +18 to Maximum Damage
Blood Fletch
Blood Fletch
Rune Bow
One-Hand Damage (base): 14 to 34
Calculated One-Hand Damage: 33 to 96 (+136% ED, +16 Max)
Two-Hand Damage (base): 14 to 35
Calculated Two-Hand Damage: 33 to 98 (+136% ED, +16 Max)
Missile Damage (base): 14 to 30
Required Strength: 43 (base 73)
Required Dexterity: 61 (base 103)
  • +1 Lightning Damage Min
  • +8 Lightning Damage Max
  • +76% to Damage
  • Requirements -40%
  • +83 to Attack Rating
  • +60% to Damage
  • +16 to Maximum Damage
  • Fire Resist 9%
Wraith Song
Wraith Song
War Sword
Damage (base): 8 to 20
Calculated Damage: 11 to 33 (+38% ED, +6 Max)
Base Durability: 44
Required Strength: 71
Required Dexterity: 45
  • +14 to Strength
  • +6 to Maximum Damage
  • Slight Attack Rate Increase (10 Points)
  • +56 to Attack Rating
  • +38% to Damage
Inventory
10 × 4 cells
7 placed / 7 items

Stash

1 shown

Container view. Hover, focus, or click an icon to view item details.

Bitter Fletch
Bitter Fletch
Long War Bow
One-Hand Damage (base): 3 to 23
Calculated One-Hand Damage: 6 to 51 (+122% ED)
Two-Hand Damage (base): 3 to 23
Calculated Two-Hand Damage: 6 to 51 (+122% ED)
Missile Damage (base): 3 to 23
Required Strength: 30 (base 50)
Required Dexterity: 39 (base 65)
  • +10 to Dexterity
  • +104 to Attack Rating
  • +79% to Damage
  • Requirements -40%
  • +16 Poison Damage Min
  • +48 Poison Damage Max
  • Poison Length 75 seconds
  • +43% to Damage
Stash
6 × 4 cells
1 placed / 1 item