UniqueHoldB
Account: holdacc
Barbarian · Level 4
Items 19
Skills spent 0
Account: holdacc
Server character
Character Stats
| Strength | 45 |
|---|---|
| Energy | 10 |
| Dexterity | 20 |
| Vitality | 25 |
| Skillpoints | 3 |
| Life | 61 |
| Maxlife | 61 |
| Mana | 68 |
| Maxmana | 13 |
| Stamina | 94 |
| Maxstamina | 94 |
| Level | 4 |
| Experience | 3853 |
Skills
Spent total: 0
Equipped
5 shownWorn gear rendered with Diablo II DC6 slot art. Hover, focus, or click icons for tooltips.
Lenymo
Sash
Defense (base range): 2
Base Durability: 12
- +15 to Mana
- Regenerate Mana 30%
- +5 to each Resistance
- +1 to Light Radius
Magefist
Light Gauntlets
Defense (base range): 9 to 11
Base Durability: 18
Required Strength: 45
- Fastest Cast Rate
- Regenerate Mana 25%
- +1 To Fire Skills
- +1 Fire Damage Min
- +5 Fire Damage Max
Tarnhelm
Skull Cap
Defense (base range): 8 to 11
Base Durability: 18
Required Strength: 15
- 75% Extra Gold From Monsters
- 25% Better Chance of Getting Magic Item
- +1 To All Skills
Deathspade
Axe
Damage (base): 3 to 11
Calculated Damage: 11 (+8 Min)
Base Durability: 24
Required Strength: 32
- Hit blinds target
- +8 to Minimum Damage
- 15% Bonus to Attack Rating
- +2 Points of Mana After Each Kill
Ume's Lament
Grim Wand
Damage (base): 5 to 11
Base Durability: 15
- +2 to Necromancer Skill Levels
- +40 to Mana
- Fastest Cast Rate
- Hit Causes Monster to Flee
Worn gear
4 placed / 5 equipped items
1 body/corpse item shown below.
4 placed / 5 equipped items
1 body/corpse item shown below.
Inventory
5 shownContainer view. Hover, focus, or click an icon to view item details.
Howltusk
Great Helm
Defense (base range): 30 to 35
Est. Defense: 42 to 49 estimated
Base Durability: 40
Required Strength: 63
- Magic Damage Reduced by 2
- Attacker Takes Damage of 3
- +40% to Defense
- 35 Damage taken Goes to Mana
Frostburn
Gauntlets
Defense (base range): 12 to 15
Est. Defense: 42 to 45 estimated
Base Durability: 24
Required Strength: 60
- +30 Defense
- +85% to Damage
- +40% to Max Mana
- +1 Cold Damage Min
- +6 Cold Damage Max
- Cold Duration: 50 seconds
Axe of Fechmar
Large Axe
One-Hand Damage (base): 6 to 13
Calculated One-Hand Damage: 9 to 19 (+50% ED)
Two-Hand Damage (base): 6 to 13
Calculated Two-Hand Damage: 9 to 19 (+50% ED)
Base Durability: 30
Required Strength: 35
- +50% to Damage
- Freezes Target
- Cold Resist 30%
- +2 to Light Radius
Magefist
Light Gauntlets
Defense (base range): 9 to 11
Base Durability: 18
Required Strength: 45
- Fastest Cast Rate
- Regenerate Mana 25%
- +1 To Fire Skills
- +1 Fire Damage Min
- +5 Fire Damage Max
The Chieftain
Battle Axe
One-Hand Damage (base): 12 to 28
Calculated One-Hand Damage: 24 to 56 (+100% ED)
Two-Hand Damage (base): 12 to 28
Calculated Two-Hand Damage: 24 to 56 (+100% ED)
Base Durability: 40
Required Strength: 54
- +100% to Damage
- +10 to each Resistance
- Poison Resist 20%
- Slight Attack Rate Increase (10 Points)
Inventory
10 × 4 cells
5 placed / 5 items
10 × 4 cells
5 placed / 5 items
Stash
5 shownContainer view. Hover, focus, or click an icon to view item details.
Rattlecage
Gothic Plate
Defense (base range): 128 to 135
Est. Defense: 173 to 180 estimated
Base Durability: 55
Required Strength: 70
- Hit Causes Monster to Flee
- +45 to Attack Rating
- 25% Chance of Crushing Blow
- +45 Defense
Silks of the Victor
Ancient Armor
Defense (base range): 218 to 233
Base Durability: 60
Required Strength: 100
- 5% Mana Stolen Per Hit
- +1 To All Skills
- +2 to Light Radius
Goldwrap
Heavy Belt
Defense (base range): 6
Est. Defense: 46 estimated
Base Durability: 18
Required Strength: 45
- 30% Better Chance of Getting Magic Item
- +2 to Light Radius
- +40 Defense
- Slight Attack Rate Increase (10 Points)
Goldwrap
Heavy Belt
Defense (base range): 6
Est. Defense: 46 estimated
Base Durability: 18
Required Strength: 45
- 30% Better Chance of Getting Magic Item
- +2 to Light Radius
- +40 Defense
- Slight Attack Rate Increase (10 Points)
Iceblink
Splint Mail
Defense (base range): 90 to 95
Base Durability: 30
Required Strength: 51
- Freezes Target
- Cold Resist 30%
- +4 to Light Radius
- Magic Damage Reduced by 1
Stash
6 × 4 cells
5 placed / 5 items
6 × 4 cells
5 placed / 5 items






























