ballweap
Account: ballharder
Barbarian · Level 1
Items 14
Skills spent 0
Account: ballharder
Server character
Character Stats
| Strength | 30 |
|---|---|
| Energy | 10 |
| Dexterity | 20 |
| Vitality | 25 |
| Life | 55 |
| Maxlife | 55 |
| Mana | 10 |
| Maxmana | 10 |
| Stamina | 91 |
| Maxstamina | 91 |
| Level | 1 |
Skills
Spent total: 0
Equipped
2 shownWorn gear rendered with Diablo II DC6 slot art. Hover, focus, or click icons for tooltips.
Hand Axe
Damage (base): 3 to 6
Base Durability: 28
Buckler
Defense (base range): 4 to 6
Base Durability: 12
Required Strength: 12
Worn gear
2 placed / 2 equipped items
2 placed / 2 equipped items
Inventory
5 shownContainer view. Hover, focus, or click an icon to view item details.
Doom Impaler
Ancient Sword
Damage (base): 18 to 43
Calculated Damage: 36 to 106 (+104% ED, +19 Max)
Two-Hand Damage (base): 18 to 45
Calculated Two-Hand Damage: 36 to 110 (+104% ED, +19 Max)
Base Durability: 44
Required Strength: 127
Required Dexterity: 88
- +42% to Damage
- +1 Points of Mana After Each Kill
- +89 to Attack Rating
- +62% to Damage
- +19 to Maximum Damage
Dread Needle
Ancient Sword
Damage (base): 18 to 43
Calculated Damage: 34 to 90 (+91% ED, +8 Max)
Two-Hand Damage (base): 18 to 45
Calculated Two-Hand Damage: 34 to 93 (+91% ED, +8 Max)
Base Durability: 44
Required Strength: 127
Required Dexterity: 88
- +91% to Damage
- +62 to Attack Rating
- +1 to Barbarian Skill Levels
- +8 to Maximum Damage
Shadow Flange
Battle Hammer
Damage (base): 22 to 43
Calculated Damage: 57 to 112 (+161% ED)
Two-Hand Damage (base): 22 to 45
Calculated Two-Hand Damage: 57 to 117 (+161% ED)
Base Durability: 55
Required Strength: 100
- +10 Fire Damage Min
- +13 Fire Damage Max
- Prevent Monster Heal
- +36 to Life
- +149 to Attack Rating
- +87% to Damage
- +74% to Damage
- +95 to Attack Rating
Dire Brand
Battle Hammer
Damage (base): 22 to 43
Calculated Damage: 54 to 105 (+146% ED)
Two-Hand Damage (base): 22 to 45
Calculated Two-Hand Damage: 54 to 110 (+146% ED)
Base Durability: 55
Required Strength: 100
- Attack Rate Increase (20 Points)
- +10 to Strength
- +51% to Damage
- +8 Poison Damage Min
- +24 Poison Damage Max
- Poison Length 75 seconds
- +123 to Attack Rating
- +95% to Damage
- Cold Resist 24%
Imp Star
Martel de Fer
One-Hand Damage (base): 61 to 99
Calculated One-Hand Damage: 123 to 199 (+102% ED)
Two-Hand Damage (base): 61 to 101
Calculated Two-Hand Damage: 123 to 204 (+102% ED)
Base Durability: 60
Required Strength: 169
- +1 Lightning Damage Min
- +16 Lightning Damage Max
- +48% to Damage
- Greatly Attack Rate Increase (40 Points)
- +2 Fire Damage Min
- +8 Fire Damage Max
- +87 to Attack Rating
- +54% to Damage
Inventory
10 × 4 cells
5 placed / 5 items
10 × 4 cells
5 placed / 5 items
Stash
3 shownContainer view. Hover, focus, or click an icon to view item details.
Eagle Scythe
Executioner Sword
One-Hand Damage (base): 24 to 40
Calculated One-Hand Damage: 67 to 112 (+181% ED)
Two-Hand Damage (base): 45 to 80
Calculated Two-Hand Damage: 126 to 224 (+181% ED)
Base Durability: 50
Required Strength: 170
Required Dexterity: 110
- +131 to Attack Rating
- +88% to Damage
- 5% Life Stolen Per Hit
- +93% to Damage
- +10 to Strength
- +10 Fire Damage Min
- +17 Fire Damage Max
Gale Hew
Ancient Axe
One-Hand Damage (base): 46 to 72
Calculated One-Hand Damage: 114 to 174 (+142% ED, +3 Min)
Two-Hand Damage (base): 46 to 74
Calculated Two-Hand Damage: 114 to 179 (+142% ED, +3 Min)
Base Durability: 50
Required Strength: 125
- +1 Cold Damage Min
- +4 Cold Damage Max
- Cold Duration: 125 seconds
- +112 to Attack Rating
- +66% to Damage
- +32 Poison Damage Min
- +72 Poison Damage Max
- Poison Length 100 seconds
- +76% to Damage
- +3 to Minimum Damage
Storm Cleaver
Executioner Sword
One-Hand Damage (base): 24 to 40
Calculated One-Hand Damage: 70 to 118 (+195% ED)
Two-Hand Damage (base): 45 to 80
Calculated Two-Hand Damage: 132 to 236 (+195% ED)
Base Durability: 50
Required Strength: 170
Required Dexterity: 110
- +96% to Damage
- +135 to Attack Rating
- +99% to Damage
- Attack Rate Increase (20 Points)
- +32 Poison Damage Min
- +72 Poison Damage Max
- Poison Length 100 seconds
- Prevent Monster Heal
Stash
6 × 4 cells
3 placed / 3 items
6 × 4 cells
3 placed / 3 items






























