DII
Classic Diablo II 1.06b character armory
ballweap
Account: ballharder
Barbarian · Level 1
Items 14 Skills spent 0 Account: ballharder Server character

Character Stats

Strength30
Energy10
Dexterity20
Vitality25
Life55
Maxlife55
Mana10
Maxmana10
Stamina91
Maxstamina91
Level1

Skills

Spent total: 0

Bash
0
Sword Mastery
0
Axe Mastery
0
Mace Mastery
0
Howl
0
Find Potion
0
Leap
0
Double Swing
0
Pole Arm Mastery
0
Throwing Mastery
0
Spear Mastery
0
Taunt
0
Shout
0
Stun
0
Double Throw
0
Increased Stamina
0
Find Item
0
Leap Attack
0
Concentrate
0
Iron Skin
0
Battle Cry
0
Frenzy
0
Increased Speed
0
Battle Orders
0
Grim Ward
0
Whirlwind
0
Berserk
0
Natural Resistance
0
War Cry
0
Battle Command
0

Armory

Classic Diablo II item panels. Hover or click an item icon to view its tooltip.
Inventory, stash, and cube potions are shown. Belt contents stay hidden.

Equipped

2 shown

Worn gear rendered with Diablo II DC6 slot art. Hover, focus, or click icons for tooltips.

Hand Axe
Hand Axe
Damage (base): 3 to 6
Base Durability: 28
Buckler
Buckler
Defense (base range): 4 to 6
Base Durability: 12
Required Strength: 12
Worn gear
2 placed / 2 equipped items

Inventory

5 shown

Container view. Hover, focus, or click an icon to view item details.

Inventory
Doom Impaler
Doom Impaler
Ancient Sword
Damage (base): 18 to 43
Calculated Damage: 36 to 106 (+104% ED, +19 Max)
Two-Hand Damage (base): 18 to 45
Calculated Two-Hand Damage: 36 to 110 (+104% ED, +19 Max)
Base Durability: 44
Required Strength: 127
Required Dexterity: 88
  • +42% to Damage
  • +1 Points of Mana After Each Kill
  • +89 to Attack Rating
  • +62% to Damage
  • +19 to Maximum Damage
Dread Needle
Dread Needle
Ancient Sword
Damage (base): 18 to 43
Calculated Damage: 34 to 90 (+91% ED, +8 Max)
Two-Hand Damage (base): 18 to 45
Calculated Two-Hand Damage: 34 to 93 (+91% ED, +8 Max)
Base Durability: 44
Required Strength: 127
Required Dexterity: 88
  • +91% to Damage
  • +62 to Attack Rating
  • +1 to Barbarian Skill Levels
  • +8 to Maximum Damage
Shadow Flange
Shadow Flange
Battle Hammer
Damage (base): 22 to 43
Calculated Damage: 57 to 112 (+161% ED)
Two-Hand Damage (base): 22 to 45
Calculated Two-Hand Damage: 57 to 117 (+161% ED)
Base Durability: 55
Required Strength: 100
  • +10 Fire Damage Min
  • +13 Fire Damage Max
  • Prevent Monster Heal
  • +36 to Life
  • +149 to Attack Rating
  • +87% to Damage
  • +74% to Damage
  • +95 to Attack Rating
Dire Brand
Dire Brand
Battle Hammer
Damage (base): 22 to 43
Calculated Damage: 54 to 105 (+146% ED)
Two-Hand Damage (base): 22 to 45
Calculated Two-Hand Damage: 54 to 110 (+146% ED)
Base Durability: 55
Required Strength: 100
  • Attack Rate Increase (20 Points)
  • +10 to Strength
  • +51% to Damage
  • +8 Poison Damage Min
  • +24 Poison Damage Max
  • Poison Length 75 seconds
  • +123 to Attack Rating
  • +95% to Damage
  • Cold Resist 24%
Imp Star
Imp Star
Martel de Fer
One-Hand Damage (base): 61 to 99
Calculated One-Hand Damage: 123 to 199 (+102% ED)
Two-Hand Damage (base): 61 to 101
Calculated Two-Hand Damage: 123 to 204 (+102% ED)
Base Durability: 60
Required Strength: 169
  • +1 Lightning Damage Min
  • +16 Lightning Damage Max
  • +48% to Damage
  • Greatly Attack Rate Increase (40 Points)
  • +2 Fire Damage Min
  • +8 Fire Damage Max
  • +87 to Attack Rating
  • +54% to Damage
Inventory
10 × 4 cells
5 placed / 5 items

Stash

3 shown

Container view. Hover, focus, or click an icon to view item details.

Eagle Scythe
Eagle Scythe
Executioner Sword
One-Hand Damage (base): 24 to 40
Calculated One-Hand Damage: 67 to 112 (+181% ED)
Two-Hand Damage (base): 45 to 80
Calculated Two-Hand Damage: 126 to 224 (+181% ED)
Base Durability: 50
Required Strength: 170
Required Dexterity: 110
  • +131 to Attack Rating
  • +88% to Damage
  • 5% Life Stolen Per Hit
  • +93% to Damage
  • +10 to Strength
  • +10 Fire Damage Min
  • +17 Fire Damage Max
Gale Hew
Gale Hew
Ancient Axe
One-Hand Damage (base): 46 to 72
Calculated One-Hand Damage: 114 to 174 (+142% ED, +3 Min)
Two-Hand Damage (base): 46 to 74
Calculated Two-Hand Damage: 114 to 179 (+142% ED, +3 Min)
Base Durability: 50
Required Strength: 125
  • +1 Cold Damage Min
  • +4 Cold Damage Max
  • Cold Duration: 125 seconds
  • +112 to Attack Rating
  • +66% to Damage
  • +32 Poison Damage Min
  • +72 Poison Damage Max
  • Poison Length 100 seconds
  • +76% to Damage
  • +3 to Minimum Damage
Storm Cleaver
Storm Cleaver
Executioner Sword
One-Hand Damage (base): 24 to 40
Calculated One-Hand Damage: 70 to 118 (+195% ED)
Two-Hand Damage (base): 45 to 80
Calculated Two-Hand Damage: 132 to 236 (+195% ED)
Base Durability: 50
Required Strength: 170
Required Dexterity: 110
  • +96% to Damage
  • +135 to Attack Rating
  • +99% to Damage
  • Attack Rate Increase (20 Points)
  • +32 Poison Damage Min
  • +72 Poison Damage Max
  • Poison Length 100 seconds
  • Prevent Monster Heal
Stash
6 × 4 cells
3 placed / 3 items