DII
Classic Diablo II 1.06b character armory
aLmulescrap
Account: alinballin
Paladin · Level 1 · Hardcore
Items 19 Skills spent 0 Hardcore Account: alinballin Server character

Character Stats

Strength25
Energy15
Dexterity20
Vitality25
Life55
Maxlife55
Mana15
Maxmana15
Stamina89
Maxstamina89
Level1

Skills

Spent total: 0

Sacrifice
0
Smite
0
Might
0
Prayer
0
Resist Fire
0
Holy Bolt
0
Holy Fire
0
Thorns
0
Defiance
0
Resist Cold
0
Zeal
0
Charge
0
Blessed Aim
0
Cleansing
0
Resist Lightning
0
Vengeance
0
Blessed Hammer
0
Concentration
0
Holy Freeze
0
Vigor
0
Conversion
0
Holy Shield
0
Holy Shock
0
Sanctuary
0
Meditation
0
Fist of the Heavens
0
Fanaticism
0
Conviction
0
Redemption
0
Salvation
0

Armory

Classic Diablo II item panels. Hover or click an item icon to view its tooltip.
Inventory, stash, and cube potions are shown. Belt contents stay hidden.

Equipped

3 shown

Worn gear rendered with Diablo II DC6 slot art. Hover, focus, or click icons for tooltips.

Heavy Gloves of Readiness
Heavy Gloves of Readiness
Heavy Gloves
Defense (base range): 5 to 6
Base Durability: 14
  • Slight Attack Rate Increase (10 Points)
Short Sword
Short Sword
Damage (base): 2 to 7
Base Durability: 24
Buckler
Buckler
Defense (base range): 4 to 6
Base Durability: 12
Required Strength: 12
Worn gear
3 placed / 3 equipped items

Inventory

9 shown

Container view. Hover, focus, or click an icon to view item details.

Inventory
Bone Wand of Flame
Bone Wand of Flame
Bone Wand
Damage (base): 3 to 7
Base Durability: 15
  • +2 Fire Damage Min
  • +7 Fire Damage Max
Death's Hand
Death's Hand
Leather Gloves
Defense (base range): 2 to 3
Base Durability: 12
  • Poison Resist 50%
  • Poison Length Reduced by 75%
Burgundy Heavy Boots of Pacing
Burgundy Heavy Boots of Pacing
Heavy Boots
Defense (base range): 5 to 6
Base Durability: 14
Required Strength: 18
  • Fire Resist 17%
  • Fast Run/Walk
Light Plated Boots of Fortune
Light Plated Boots of Fortune
Light Plated Boots
Defense (base range): 9 to 11
Base Durability: 18
Required Strength: 50
  • 32% Better Chance of Getting Magic Item
Leather Gloves of Wealth
Leather Gloves of Wealth
Leather Gloves
Defense (base range): 2 to 3
Base Durability: 12
  • 84% Extra Gold From Monsters
Strong Leather Gloves of Fortune
Strong Leather Gloves of Fortune
Leather Gloves
Defense (base range): 2 to 3
Est. Defense: 2 to 4 estimated
Base Durability: 12
  • +35% to Defense
  • 21% Better Chance of Getting Magic Item
Leather Gloves of Wealth
Leather Gloves of Wealth
Leather Gloves
Defense (base range): 2 to 3
Base Durability: 12
  • 102% Extra Gold From Monsters
Heavy Gloves of Fortune
Heavy Gloves of Fortune
Heavy Gloves
Defense (base range): 5 to 6
Base Durability: 14
  • 33% Better Chance of Getting Magic Item
Skull Barb
Skull Barb
Falchion
Damage (base): 7 to 15
Calculated Damage: 10 to 23 (+48% ED, +1 Max)
Base Durability: 32
Required Strength: 26 (base 33)
  • +48% to Damage
  • +1 to Maximum Damage
  • Requirements -20%
  • 7% Mana Stolen Per Hit
  • +68 to Attack Rating
  • +1 Points of Mana After Each Kill
Inventory
10 × 4 cells
9 placed / 9 items

Stash

3 shown

Container view. Hover, focus, or click an icon to view item details.

Jagged Long Battle Bow of Alacrity
Jagged Long Battle Bow of Alacrity
Long Battle Bow
One-Hand Damage (base): 3 to 18
Calculated One-Hand Damage: 3 to 21 (+20% ED)
Two-Hand Damage (base): 3 to 18
Calculated Two-Hand Damage: 3 to 21 (+20% ED)
Missile Damage (base): 3 to 18
Required Strength: 40
Required Dexterity: 50
  • +20% to Damage
  • Attack Rate Increase (20 Points)
Composite Bow of the Bat
Composite Bow of the Bat
Composite Bow
One-Hand Damage (base): 4 to 8
Two-Hand Damage (base): 4 to 8
Missile Damage (base): 4 to 8
Required Strength: 25
Required Dexterity: 35
  • 6% Mana Stolen Per Hit
Hailstone Quarrel
Hailstone Quarrel
Composite Bow
One-Hand Damage (base): 4 to 8
Calculated One-Hand Damage: 6 to 13 (+74% ED)
Two-Hand Damage (base): 4 to 8
Calculated Two-Hand Damage: 6 to 13 (+74% ED)
Missile Damage (base): 4 to 8
Required Strength: 25
Required Dexterity: 35
  • Slight Attack Rate Increase (10 Points)
  • +79 to Attack Rating
  • +44% to Damage
  • +1 Fire Damage Min
  • +6 Fire Damage Max
  • +16 Poison Damage Min
  • +48 Poison Damage Max
  • Poison Length 75 seconds
  • +37 to Attack Rating
  • +30% to Damage
Stash
6 × 4 cells
3 placed / 3 items