DII
Classic Diablo II 1.06b character armory
Desecrator
Account: ajmaivia99
Necromancer · Level 24
Items 48 Skills spent 25 Account: ajmaivia99 Server character

Character Stats

Strength50
Energy25
Dexterity40
Vitality80
Life166.29
Maxlife209.5
Mana76
Maxmana71
Stamina136.55
Maxstamina167
Level24
Experience1337106
Gold19656
Stashgold98281

Skills

Spent total: 25

Amplify Damage
2
Teeth
1
Bone Armor
1
Skeleton Mastery
0
Raise Skeleton
0
Dim Vision
0
Weaken
1
Poison Dagger
0
Corpse Explosion
4
Clay Golem
1
Iron Maiden
7
Terror
1
Bone Wall
1
Golem Mastery
1
Raise Skeletal Mage
0
Confuse
0
Life Tap
0
Poison Explosion
0
Bone Spear
1
Blood Golem
1
Attract
0
Decrepify
1
Bone Prison
1
Summon Resist
1
Iron Golem
0
Lower Resist
0
Poison Nova
0
Bone Spirit
0
Fire Golem
0
Revive
0

Armory

Classic Diablo II item panels. Hover or click an item icon to view its tooltip.
Inventory, stash, and cube potions are shown. Belt contents stay hidden.

Equipped

10 shown

Worn gear rendered with Diablo II DC6 slot art. Hover, focus, or click icons for tooltips.

Bitter Spiral
Bitter Spiral
Ring
  • +2 to Light Radius
  • +3 to Dexterity
  • +2 to Life
  • +5 to Mana
  • +3 to Mana
Ocher Boots
Ocher Boots
Boots
Defense (base range): 2 to 3
Base Durability: 12
  • Lightning Resist 9%
Tangerine Amulet of Warmth/Thawing
Tangerine Amulet of Warmth/Thawing
Amulet
  • Lightning Resist 12%
  • Half Freeze Duration
Viridian Helm of Amelioration
Viridian Helm of Amelioration
Helm
Defense (base range): 15 to 18
Base Durability: 24
Required Strength: 26
  • Poison Resist 21%
  • Poison Length Reduced by 50%
Burgundy Studded Leather of Remedy
Burgundy Studded Leather of Remedy
Studded Leather
Defense (base range): 32 to 35
Base Durability: 32
Required Strength: 27
  • Fire Resist 16%
  • Poison Length Reduced by 25%
Wraith Clutches
Wraith Clutches
Leather Gloves
Defense (base range): 2 to 3
Base Durability: 12
  • Poison Resist 19%
  • Cold Resist 14%
  • +4 to Dexterity
  • +1 to Light Radius
  • +5 to Life
Cobalt Ring of Excellence
Cobalt Ring of Excellence
Ring
  • Cold Resist 27%
  • +3 to Minimum Damage
Coral Light Belt of the Tiger
Coral Light Belt of the Tiger
Light Belt
Defense (base range): 3
Base Durability: 14
  • Lightning Resist 29%
  • +25 to Life
Yew Wand of Flame
Yew Wand of Flame
Yew Wand
Damage (base): 2 to 8
Base Durability: 15
  • +2 Fire Damage Min
  • +10 Fire Damage Max
Shadow Aegis
Shadow Aegis
Buckler
Defense (base range): 4 to 6
Est. Defense: 5 to 7 estimated
Base Durability: 12
Required Strength: 12
  • Magic Damage Reduced by 1
  • +1 to Light Radius
  • Poison Length Reduced by 25%
  • +31% to Defense
  • Cold Resist 11%
Worn gear
10 placed / 10 equipped items

Inventory

18 shown

Container view. Hover, focus, or click an icon to view item details.

Inventory
Stone Knell
Stone Knell
Scepter
Damage (base): 5 to 8
Calculated Damage: 7 to 12 (+53% ED)
Base Durability: 50
Required Strength: 25
  • +33% to Damage
  • +11 to Attack Rating
  • +20% to Damage
  • +1 Lightning Damage Min
  • +8 Lightning Damage Max
  • +3 to Dexterity
Sharp Scepter
Sharp Scepter
Scepter
Damage (base): 5 to 8
Calculated Damage: 5 to 8 (+12% ED)
Base Durability: 50
Required Strength: 25
  • +10 to Attack Rating
  • +12% to Damage
Horazon's Journal of Identify
Horazon's Journal of Identify
Tome of Identify
Stack Size: 0 to 20
Horazon's Journal of Town Portal
Horazon's Journal of Town Portal
Tome of Town Portal
Stack Size: 0 to 20
Horadric Cube
Horadric Cube
Shadow Sunder
Shadow Sunder
Hand Axe
Damage (base): 3 to 6
Calculated Damage: 5 to 7 (+31% ED, +2 Min)
Base Durability: 28
  • +8 Poison Damage Min
  • +24 Poison Damage Max
  • Poison Length 75 seconds
  • +14% to Damage
  • Prevent Monster Heal
  • +17 to Attack Rating
  • +16 to Attack Rating
  • +17% to Damage
  • +2 to Minimum Damage
Nagelring
Nagelring
Ring
  • Magic Damage Reduced by 2
  • Attacker Takes Damage of 3
  • +18 to Attack Rating
  • 15% Better Chance of Getting Magic Item
The Chieftain
The Chieftain
Battle Axe
One-Hand Damage (base): 12 to 28
Calculated One-Hand Damage: 24 to 56 (+100% ED)
Two-Hand Damage (base): 12 to 28
Calculated Two-Hand Damage: 24 to 56 (+100% ED)
Base Durability: 40
Required Strength: 54
  • +100% to Damage
  • +10 to each Resistance
  • Poison Resist 20%
  • Slight Attack Rate Increase (10 Points)
Beryl Light Belt of Stability
Beryl Light Belt of Stability
Light Belt
Defense (base range): 3
Base Durability: 14
  • Poison Resist 8%
  • Fastest Hit Recovery
Chipped Skull
Chipped Skull
Key
Key
Stack Size: 1 to 6
Azure Ring of the Bat
Azure Ring of the Bat
Ring
  • Cold Resist 9%
  • 7% Mana Stolen Per Hit
Chipped Emerald
Chipped Emerald
Chipped Topaz
Chipped Topaz
Rejuvenation Potion
Rejuvenation Potion
Chipped Topaz
Chipped Topaz
Rejuvenation Potion
Rejuvenation Potion
Rejuvenation Potion
Rejuvenation Potion
Inventory
10 × 4 cells
18 placed / 18 items

Stash

16 shown

Container view. Hover, focus, or click an icon to view item details.

Glowing Wand
Glowing Wand
Wand
Damage (base): 2 to 4
Base Durability: 15
  • +2 to Light Radius
Chipped Topaz
Chipped Topaz
Hsaru's Iron Fist
Hsaru's Iron Fist
Buckler
Defense (base range): 4 to 6
Base Durability: 12
Required Strength: 12
  • Damage Reduced by 2
  • +10 to Strength
Wirt's Leg
Wirt's Leg
Damage (base): 2 to 8
Base Durability: 66
Rixot's Keen
Rixot's Keen
Short Sword
Damage (base): 2 to 7
Calculated Damage: 7 (+5 Min)
Base Durability: 24
  • +5 to Minimum Damage
  • 20% Bonus to Attack Rating
  • +2 to Light Radius
  • 25% Chance of Crushing Blow
  • +25 Defense
Chipped Topaz
Chipped Topaz
Flawed Ruby
Flawed Ruby
Flawed Skull
Flawed Skull
Sapphire
Sapphire
Chipped Sapphire
Chipped Sapphire
Flawed Amethyst
Flawed Amethyst
Flawed Ruby
Flawed Ruby
Diamond
Diamond
Chipped Emerald
Chipped Emerald
Chipped Amethyst
Chipped Amethyst
Chipped Ruby
Chipped Ruby
Stash
6 × 4 cells
16 placed / 16 items

Cube

1 shown

Container view. Hover, focus, or click an icon to view item details.

Carrion Stinger
Carrion Stinger
Short Battle Bow
One-Hand Damage (base): 5 to 11
Calculated One-Hand Damage: 6 to 25 (+28% ED, +11 Max)
Two-Hand Damage (base): 5 to 11
Calculated Two-Hand Damage: 6 to 25 (+28% ED, +11 Max)
Missile Damage (base): 5 to 11
Required Strength: 24 (base 30)
Required Dexterity: 32 (base 40)
  • +2 Fire Damage Min
  • +7 Fire Damage Max
  • +78 to Attack Rating
  • +28% to Damage
  • Requirements -20%
  • +11 to Maximum Damage
Cube
3 × 4 cells
1 placed / 1 item